I'd like to create models for Unity asset store and so on, but I can't even export materials or textures, not just to Unity, but in general. In the picture below I tried exporting a simple object that has a material on it into 1. FBX and into 2. 3DS formats and then importing them right back. Neither worked, 3ds even didn't export geometry correctly.
Earlier today I also tried exporting a texture (simple table object with a texture on it, uv unwrapped), but I got the same result, so what am I doing wrong?
When I export objects with a simple program like Sketchup, the textures on the models appear instantly once I put the objects in Unity engine, no need to even assign anything, just drop it in the Unity project folder and that's it. I also managed to export a 3ds (or obj, can't remember) file from Sketchup to Blender, with textures, and everything worked perfectly fine, but I am missing something about Blender that's preventing me from exporting me anything other than geometry...
