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I have this weird issue when i try to move a model made in blender to unity my model will get extra bits in unity.

Viewed in blender: Blender Image

Viewed in unity:
Unity Image

Anybody had this issue before? If so how did you fix this?

aweqsaweqs
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  • Do you have any hidden objects in your Blender scene? (The eyeball in the top-right Outliner is greyed out) – Scott Milner Aug 19 '17 at 21:49
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    Are those planks made as separate objects? Is the scale applied for those objects prior to exporting? (Object mode > Ctrl+A > Scale) – Mr Zak Aug 19 '17 at 21:49
  • Yes all planks are duplicates of others. When i try applying the scale i get the error: Can not apply to a multi user: Object. – aweqsaweqs Aug 19 '17 at 21:58
  • I don't have any hidden objects in my scene – aweqsaweqs Aug 19 '17 at 21:59
  • Alright, I found a way to get around that error and managed to apply the scale. Now it's working as intended. Thank you very much for your help. – aweqsaweqs Aug 19 '17 at 22:06
  • @MrZak if you send it as an answer, I can mark it as accepted answer. – aweqsaweqs Aug 19 '17 at 22:16
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    I will not, you can add your own or mark this as duplicate of already existing. Related answers - https://blender.stackexchange.com/questions/44313/scaling-and-importing-from-blender-to-unity and http://blender.stackexchange.com/questions/7298/why-is-it-important-to-apply-transformation. The error you got was because objects were created as linked duplicates (Alt+D) so they were linking to one mesh datablock which prevents from applying any transforms. – Mr Zak Aug 19 '17 at 22:44

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