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I do not know how to explain what is happening, I imported a model that I had saved some time ago. But it is with the mesh in a very strange way.

I already checked play for a new project, normals, remove doubles, decimate, merge vertex loose, but nothing solves!

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Sérgio Wilker
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  • Try to Remove Doubles in Edit Mode. Select All > W > Remove Doubles. – cgslav Aug 24 '17 at 19:13
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    Check the clipping values for the viewport. See https://blender.stackexchange.com/questions/1385/shadows-along-edges-of-mesh-in-3d-view – Mr Zak Aug 24 '17 at 19:39

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Changing Clip value solved my problem!

The models were very large, I needed to increase the clips to view the models without limitations of view, but soon after I diminish them and that's where it began to cause problems.

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Sérgio Wilker
  • 173
  • 2
  • 8