I imagine images will explain what I've got better than I have the words for, so here's what I'm working with: 
I have 3 albedos I want to put on this model and bake. I have no idea how to go about this, since I'm used to Maya. I would usually just copy and paste the existing UV setup onto a new UV map, but it seems blender doesn't have the same UV editing capabilities.
And... yes, I know it's abhorrent to have 3 textures on a single character. It's for an online game with set standards for user created content and this is it. :/