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What on earth is happening here?! I cant seem to find the cause. Happens in solid and textured view. Its not like the meshes are crazy or broken or anything. Thanks for your help in advance.

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Carnagio
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  • Check your normals. Select everything in edit mode, and hit Ctrl + N – Hendriks3D Sep 02 '17 at 00:06
  • You have intersecting geometry. Check if two objects are overlapping and move one of them to another layer. Or check within the object for overlapping vertices: space > "remove doubles" – yann Sep 02 '17 at 00:10
  • I really thought that was it too but here are some of the things I tried. I'll use the center circle for this example.
    1. Deselect everything. Select only circle. M -> Move to empty layer.
    2. Select only layer with circle. Zoom in on circle. See this:

    !(http://i.imgur.com/o4Czm0g.png) 3. Zoom out. See this. !(http://i.imgur.com/PlKzUPr.png)

    So then I assume the geometry is bad inside the object and look to check that:

    1. Edit mode. Mesh display. Try moving some verts around to make sure everything is connected properly with no overlaps....

    !(http://i.imgur.com/UntJJjo.png)

    – Carnagio Sep 02 '17 at 00:30
  • Not sure how to illustrate this but everything looks good. No overlaps inside or outside the object.... Thoughts? !(http://i.imgur.com/96Tak6S.png) – Carnagio Sep 02 '17 at 00:31

1 Answers1

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Your Start Clipping is probably set too low. Press N to bring up the Properties in 3D View and change the Start Clipping to something reasonable... usually .01 or greater. It depends on your field of view.

Then in your Camera Properties, menu, set your Start Clipping there as well:

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bertmoog
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  • Dude! You nailed it! Thank you! I had it set to 0.0000001 cause I hate the clipping when I'm working close up. If you drag to set this it stops you at 0.001 as the lower limit. But if you type something in manually you can go much lower... This might ought to be a bug... dunno. But THANK YOU! – Carnagio Sep 02 '17 at 03:06
  • @Carnagio - I'm like you, I'd rather not have any clipping at all. See this answer for why the clipping matters: https://blender.stackexchange.com/a/23693/38953 Also, with orthographic perspective, you can edit without setting the clipping so low. – bertmoog Sep 02 '17 at 03:17
  • Great linked answer. Thank you. It makes perfect sense. I'd upvote your post but apparently I dont have enough reputation yet. lol – Carnagio Sep 02 '17 at 03:28
  • @Carnagio - I appreciate that and I understand. – bertmoog Sep 02 '17 at 03:35