1

Years ago I saw a Blender tutorial (around the 2.48 days I'd say, though I seem to recall the tutorial itself was older) detailing a method for making structures like a boat's hull. Basically when you had a complex surface that curved in multiple different directions at once you could "generate" it by drawing lines of vertices illustrating the curve, for example you might draw the line along the very bottom of the hull and then lines for the left and right sides where it meets the deck. You could then "skin" this "frame" you had built with autogenerated faces.

I didn't follow the tutorial at the time because I was doing something else and subsequently have completely forgotten the technique's name or how it was done. I seem to recall the tutorial called it "skinning", but searching for that hasn't given me anything useful. Does anybody know what this is called? Does it even still exist in modern versions of Blender?

user573949
  • 111
  • 1
  • This sounds like the right job for NURBS based geometries, which are particularly underdeveloped in Blender though they may work acceptably in simpler cases. Don't know the "official" name of this technique, some software call it lofting, but in Blender you may look into an addon called BSurfaces https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bsurfaces_1.5 – Duarte Farrajota Ramos Sep 02 '17 at 11:29
  • 3
    you remember well, it was this: http://download.blender.org/documentation/html/x3231.html but it seems to be not working anymore like that... – m.ardito Sep 02 '17 at 12:00
  • That's exactly the tutorial I remember! – user573949 Sep 02 '17 at 12:15
  • What you are looking for is called lofting or skinning https://blender.stackexchange.com/questions/746/lofting-between-splines and https://blender.stackexchange.com/questions/63658/lofting-between-two-different-shapes-along-a-path and https://blender.stackexchange.com/questions/48155/how-to-connect-vertices-in-a-mesh-efficiently/48156#48156 and maybe https://blender.stackexchange.com/questions/51289/can-i-make-a-bevel-curve-transition-to-another-one-during-the-same-bevel-process/51292#51292 –  Sep 02 '17 at 12:20

0 Answers0