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Friendly greetings !

So, i'm kind of a beginner in blender. Used it for many many year (since before v1.0) but on an extremely irregular basis. (a few times a year)

When cycle came out i assumed that every light should be an object with an emissive shader. Make sense, right ?

Now i realize it's actually :

  • possible
  • may not be totally stupid

... to use a "light" object (point, sun, spot, hemi, area). Or is it ?


What are the pro and con of using a light object when using cycle ? when/why do you use it if you do ?

  • rendering speed ?
  • temporary placeholder ?
  • debugging lightning ?
  • firefly/noise ?
  • easier "light modeling" ? (eg : spot shape (blend/size))
  • accuracy/realism ?

Thank you <3

ker2x
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    related: https://blender.stackexchange.com/questions/8039/area-light-vs-emissive-polygon/8080#8080 and https://blender.stackexchange.com/questions/8652/can-anyone-give-me-some-tips-on-lighting-in-cycles/8660#8660 –  Sep 16 '17 at 13:26
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    Also related https://blender.stackexchange.com/a/89665/29586 for showing benefits of lamp compared to emissive mesh. – Rich Sedman Sep 16 '17 at 13:42

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