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I was trying to pack all textures into my blend file. When I do this, it says

Unable to pack file, source path '...' not found

However, in my opinion, I have fixed all the paths and I can't find any pink objects which would indicate a missing texture. I'm using Cycles materials.

How do I find out which objects still use textures in an unaccessible path?

I have tried:

  • opening the console to see whether it displays more information.
  • select every object in my scene (luckily not so many) - none of them seems to have a missing texture
  • Select File > External data > Report missing files - but it also displays the texture file names only, not the object names
  • How to find which materials use a missing texture - but the Addon fails with the error message

    for node in bpy.data.materials[mat].node_tree.nodes:
    AttributeError: 'NoneType' object has no attribute 'nodes'
    
Thomas Weller
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  • try also to see if this helps https://blender.stackexchange.com/questions/3081/how-to-find-which-materials-use-a-missing-texture – m.ardito Sep 18 '17 at 10:44
  • @m.ardito: thanks. I think that's the correct answer - unfortunately the AddOn seems broken – Thomas Weller Sep 18 '17 at 11:09

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