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Trying to build simple monitor :D

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idchlife
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    It does. But no edges can be created there to split the faces because the original face is Ngon. Related https://blender.stackexchange.com/questions/71003/subdividing-a-face-with-subdivided-edges and https://blender.stackexchange.com/questions/57534/cant-subdivide-face and https://blender.stackexchange.com/questions/53130/subdivide-a-face-into-smaller-faces – Mr Zak Sep 24 '17 at 12:02

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As Mr Zak says above in comments, face with more than 4 verts often give troubles editing, like here. It is usually better to avoid ngons and stick to "quad" face (4 verts. 3 verts is also bad for animation).

But, if you wish, you could edit your mesh first to make the side face a quad face, using knife tool: in ortho side mode, use K, followed by C - to cut straight lines - and Z to cut through all mesh.

Then click to start the cut,

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click to end the cut

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and press enter to confirm. You get this.

enter image description here

This allows you to to create a loop (since normal face loop tools won't work either, for the same reason as subdivide):

enter image description here

the side face is now a "quad" and subdivide works:

enter image description here

m.ardito
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