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Hey guys I have a question about SVG to blender. I have been having a good deal of success with exception for the letter Z in the particular font that someone chose.

I am able to see the curves and outline when in x-ray mode but when I go to Edit mode it comes out all wrong. I would appreciate any suggestion to help me out to get it modeled, thanks guys.

enter image description here enter image description here

EndZz
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    Either the curve is simply too complex for Blender's triangulator to fill, or there are overlapping vertex, duplicated segments, self intersecting splines somewhere in there, or all of the above. – Duarte Farrajota Ramos Oct 17 '17 at 23:38
  • See https://blender.stackexchange.com/questions/75728/how-to-fix-imported-svg-from-inkscape-with-wrong-fill and https://blender.stackexchange.com/questions/52825/svg-curve-incorrectly-rendered or https://blender.stackexchange.com/questions/49979/extruded-svg-showing-spikes and https://blender.stackexchange.com/questions/56501/attempting-to-extrude-imported-svg-curve – Duarte Farrajota Ramos Oct 17 '17 at 23:58
  • Hey thank you for that info, I started to delete some of the vertices that I thought might be causing the triangulator to fail and that worked, thanks again. – EndZz Oct 18 '17 at 21:10

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