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I'm trying to apply the logo onto the glossy part and cycles render ignores the transparency and just makes it black.

enter image description here

I've tried both png and tga using the multiple builds of blender. And it looks weird in texture mode even though the uv map shows transparency.

enter image description here

Blendfile

gandalf3
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Max
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2 Answers2

1
  • In fact, the transparency of that logo wasn't ignored. The reason why the logo's background shows black is that you just see though it, and there's little light and nothing behind (inside the keyboard, actually).

  • In this case, all you need to do is simply mix it with a node group containing the same node setup as the keyboard material (the one located in the first material slot):

enter image description here

Thom Blair III
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Leon Cheung
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-2

Did some stuff with nodes thanks to this video https://www.youtube.com/watch?v=Lw-YHoxpAnk#

enter image description here

Ray Mairlot
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Max
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