I'm fairly new to Blender (and 3D modelling). I'm trying to model a human ear to attach to a head I've made. This is my second attempt because I wasn't happy with the first. I started with a single plain and extruded the basic shape. I added a subsurf modifier with subdivisions set to 1 and applied it. Then I added another subsurf modifer (which I haven't applied yet) and currently have the subdivisions set to 2. But I've just noticed that when I switch to object mode the ear loses almost all detail and I can't figure out why. This didn't happen on my first attempt at making an ear but I can't think of anything I've done differently other than laying out the initial faces in a slightly different pattern.
Edit Mode:
Object Mode:
EDIT:
Subdivisions set to 0:



I've added a picture with the view set to 0. I think the normal's were facing the wrong way in the original pics, hence the colour difference.
– Daniel Oct 28 '17 at 19:06