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I have a project with a material I want to add to my sphere. I want to add this logo onto the sphere. I have tried various ways of uv mapping but I keep messing up :/ enter image description here

This is my current material setup:

enter image description here

And here is what I would like to have:

enter image description here

EDIT:

I have now changed my setup like the answer stated, but my material still changes with the PNG, so it becomes black although my material is red

MY SETUP (NEW):enter image description here

Something (probably a small setting) is stil wrong, but I can't figure it out.

RayRay
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  • problem is i got this material preset and idk how to recreate it with the tutorial u posted. im really a newbie im sry – RayRay Nov 07 '17 at 17:56
  • 1-Use a color mix node and use the alpha channel of the image as factor to mix theimage's RGB information with the base color used in the diffuse shader: https://i.stack.imgur.com/ybxkL.jpg. –  Nov 13 '17 at 17:19
  • 2-When uploading blend files always pack the images, otherwise the image will not be part of the file (See this link) 3. Please do not use file sharing sites that try to charge money to download files. Use http://blend-exchange.giantcowfilms.com/ instead. 4- Here's a link to your fixed file on the site mentioned earlier: . –  Nov 13 '17 at 17:20
  • thanks alot ! ill keep it in mind i didnt know what website to use i just took the first one of google – RayRay Nov 13 '17 at 22:14

1 Answers1

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you need a "Transparent BSDF node (see image). PM if you get stuckenter image description here

Sam Hanks
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  • HI , thanks for ur answer . idk how to send u a PM . but i copied ur node setup and added it to my. it actually worked but my material which is red isnt applied. the sphere is just black. do u know how to fix this?

    screenshot: https://prnt.sc/h7ukrc

    – RayRay Nov 08 '17 at 16:03
  • Can you post the .blend file? – Ron Proctor Nov 12 '17 at 16:27
  • i did update the thread , blend file is added – RayRay Nov 13 '17 at 12:48