This is my first project in Blender, so I'm pretty ignorant.
First, I've tried manually unwrapping this surface by defining seams (as seen in many tutorials), but I'm having a lot of trouble because there are just so many tiny bits of mesh that I can't select the correct ones, Especially since they disappear when I zoom in. Smart unwwrap sort of works, but the image is stretching instead of bending. So am I pretty much stuck trying to define seams, or is there a way to change the way the image map interacts with the surface curvature? 
