so im making this skull/brain thingy. i make the skull and imported the brain. and as you can see are the faces on the brain much darker. i fixed the normals and imported it to unity where i could se all the faces but the brain was still "wierd". i cant seem to figure out a way to make the brain and skull look the same look. notice the shadow on the brain in unity looks kinda metalic
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1https://blender.stackexchange.com/questions/3606/why-are-some-faces-in-my-mesh-darker – Nov 23 '17 at 15:53
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Since your normals seem to be pointing outside, it's hard to give advice. So consider uploading your blend file, so that someone can have a closer look at it. – Grimm Nov 29 '17 at 13:26
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It can happen somethimes that the tool to correct the normals (Ctrl+N, normals_make_consistent) puts all the normal inside. It is usually linked to a bad topology.
A quick way to fix that is to flip all the normals (they are consistent, but all in the wrong direction).
To do that
- go to edit mode
- select all vertices
- press space and search for "Flip normals" Or hit ctrl+f and chose Flip Normals
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