0

I'm attempting to model this bag in Blender:

enter image description here

I'm planning to export this as an .obj file and use it in 3JS. In 3JS I need to be-able to place a different material with/without a texture on every side - both outside and inside.

I have a model that I was using which allowed me to do this but I've ran into some problems with it and I think it would be overly complicated, for me, to try to fix it. It allowed me to do the above by treating each side as an individual mesh that I can refer to in the 3JS world via an array index and place whatever I want on it.

How could I do the same with a mesh built from the ground up? And how do I draw the sides in?

Here's what I have so far:

enter image description here

And the actual Blender object:

Katana24
  • 33
  • 9
  • Possible duplicate?: (https://blender.stackexchange.com/questions/516/add-different-materials-to-different-parts-of-a-mesh) – NBoss Nov 29 '17 at 10:54
  • I disagree @NickBosse as I'm trying to do the different materials in 3JS - unless this is the exact same process then it isn't a duplicate – Katana24 Nov 29 '17 at 10:55
  • 3
    I think this is more question about three.js than Blender itself. – cgslav Nov 29 '17 at 11:03
  • @LukeD I think that could be argued yes - but in order to get the effect I needed in 3JS I needed to use Blender to set each side as an individual mesh – Katana24 Nov 29 '17 at 12:31

0 Answers0