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I have following object:

Windmill

All 4 hand of windmill are duplicates of each other, only rotated. I already UV mapped 1 hand and now I'd like to use same UV map and textures on other hands. When I try to unwrap other hands, I don't get the same UV map and I can't reuse same texture. The result of trying can be seen on 2nd hand. Is it possible to reuse textures and UV maps?

Dread Boy
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  • if you did not modify the objects in edit mode, you can try this method : https://blender.stackexchange.com/a/24457/11431 – Bithur Dec 02 '17 at 10:36
  • Make instanced dplicate copies of the object instead, UV data should be kept in sync automatically. – Duarte Farrajota Ramos Dec 02 '17 at 12:42
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    @DuarteFarrajotaRamos, please post that as answer and possibly add this link: https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/duplication.html#linked-duplicates. Thanks, that helped me. – Dread Boy Dec 04 '17 at 01:26

2 Answers2

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Even if you edited the objects(same vertex count with different mesh data), you can still use ctrl+L to copy UV map.

Zony Zhao
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Blender supports linked duplicates where new linked object has all data linked to the original object. More info in Blender Manual.

Dread Boy
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