I am trying to make an object that has a hole. I used the boolean modifier with a cylinder selected. But the circle around the object does not look right.
I have the smooth shader turned on and a subdivision of 2 views.
Am I doing something wrong?
Can someone show me what I'm doing wrong or a better way of doing it?
Thank you in advance.
This is what it looks like with no subdivisions.
But now I cant add a smooth shader or a sub divider to it. Is that just what will have to look like?

This is what I was able to get with no smooth shader.
Once I do smooth Shader.





