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I am trying to make a simple box explode to some extent. I have chosen to try out cell fracture and it works fine but how would I fix the inside of my object looking so weird? Is there a different approach required?

Here is object before explosion: box before explosion

Box after explosion, the pieces look weird, I was hoping to see just wood textures on the inside, would this require me to redo the UV map after I applied the cell fracture?

Exploded box

Hesein Burg
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  • Could you clarify what you mean by "the pieces look weird", this is pretty subjective. What did you expect them to look like? – Duarte Farrajota Ramos Dec 06 '17 at 17:09
  • May this help (have a look at 13m40s and further)? https://www.youtube.com/watch?v=XUUi2AdLtmk – NGCHunter2 Dec 06 '17 at 18:49
  • There's a tricky part in retrieving usable texture coordinates for fractured objects. A possible answer - but rather advanced - is on this question https://blender.stackexchange.com/questions/58932/apply-object-texture-coordinates – aliasguru Dec 07 '17 at 20:16

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I removed doubles which there was 512 and then did the cell fracturing with source limit of 6 and got desired results

Broken image

Hesein Burg
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