1

I have a world map image and a sphere with subdivided. I tried all the setting to get that world map on that sphere clean and clear way but did not get. This is my result

enter image description here

What else setting are missing to get a clean world map bump effect with displacement modifier. Can i achieve it with nodes and how. Any suggestion or help. Thanks

atek
  • 10,006
  • 29
  • 91
  • 195
  • 3
    imho it's just that to use a detailed map to create a detailed displacement, you need a very detailed mesh... – m.ardito Dec 14 '17 at 12:17
  • @m.ardito any other method which the map can be displaced like bump with nodes can it be possible – atek Dec 14 '17 at 12:30
  • 4
    If using Cycles then you could use the ‘experimental’ true displacement and connect the inage to the Displacement socket of the Material output node. You’ll still need a high level of subdivision - as mentioned by @m.ardito - but can produce reasonable effects without extreme subdivision as it will use the texture to generate normals as well as the actual displacement. – Rich Sedman Dec 14 '17 at 12:57
  • 2
    related: https://blender.stackexchange.com/questions/50440/getting-experimental-true-displacement-to-work/50442#50442 and https://blender.stackexchange.com/a/14720/1853 –  Dec 14 '17 at 15:05
  • 3

0 Answers0