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I'm new to Blender, but I come from SketchUp. I would like to extend a stair a little bit to match other geometry, but I'm really struggling to get it done. The bottom of the stair is already fitted with snap tool. Now I would like to deform the top, so it matches the rest of the geometry. Is it possible?

General view of the scene

What I want to achieve

As I come from SketchUp, I'm used to use the scale tool and simply pull the geometry as I show down in a test I made to illustrate it (please, forgive it's done in SketchUp, but I need it just to illustrate what I'm trying to achieve as I can't do it in Blender).

I can pull the object in the arrow direction And deform the stairs

As you can see in my example, all the steps are deformed, but they stay proportional. Can I do something similar with Blender or am I doing something wrong here?

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    I found the answer myself! Sorry people! It seems Pivot point is our friend! https://blender.stackexchange.com/questions/5519/setting-the-pivot-point-of-an-object Using it, we can change the pivot point used as the origin of the scale (or the rotation) – AlMartinsen Dec 21 '17 at 15:01
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    good to hear you solved it, feel free to add an answer detailing what you found, for other users with similar "issues"... – m.ardito Dec 21 '17 at 15:03

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I found the solution: Pivot point! I discovered I can edit the pivoting point Blender uses to transform the geometry. So if I choose the opposite edge middle point as the Pivot point (marked by an orange dot), I can then change the scale of my stair with total control :)

More info here: Setting the pivot point of an object