I need help trying to figure out the best way to make a sandbag wall. I've tried a few methods, but it doesn't look that good. I could just try again, but before that, I want to know if anybody out there has some tips that I could try out. I would appreciate any!
I have no issues making the sandbag itself. I just want to know the best to stack them without it flattening everything and going into each other. How would you do this?
Here's how I want them to look like:
THANK YOU in advance!
edit!
Here is what I've done so far: I created a big mesh I call the barrier to form the shape I want the sandbags to fall into. It was my collision/passive mesh.
I duplicated my sandbag more than 20x and made it to active. I let gravity do the work and this is how it turned out.
I liked it, but I it doesn't look like a bag sand, but a bag of styrofoam.
I combined all the sandbags into one mesh so I can easily edit the cloth physics panel to reflect all of them. Not sure if that was a good idea or not.... but oh well.
I thought doing a weight paint in the middle would help retain the middle and then do the cloth physics.. well that didn't look good. Okay now I know pinning isn't the best choice. 
Basically I want the sandbags to stack onto each other and I really don't know how to make it work. I could definitely do this manually, but I was hoping to find out if there was an easier way to do this. Maybe if there's a manual way to go about this without it going through other objects that would be great too.
Thanks again!










