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I want to export an animation to Godot game engine. Would that game engine specifically support the use of "Animation Nodes"

Jack232
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  • No, animation nodes are Blender exclusive data, unless you convert to static meshes it mostly can't be easily exported to game engines or otherwise. See https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures – Duarte Farrajota Ramos Dec 25 '17 at 01:42
  • How would I do that? – Jack232 Dec 25 '17 at 02:01

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As Duarte Correctly pointed out, animation nodes are Blender exclusive data. If you use a format that supports animations, such as Collada or Alembic, you should be able to export the animations as keyframe animations. However, this will only work for the basic location-rotation-scale animations, things like mesh deformations created with animation nodes will not be exported. A similar question has been asked here if you want a bit more info: Blender page animation collada file in Scenekit

If you have any issues, you can also check out this question that the creator of the addon answered: Convert Animation Nodes to Object and Keyframes

dr. Sybren
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Brenticus
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