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I created a UV map of my 3d model and painted it and saved the image as a png file. It imported into unity fine, and the texture is even colored in the thumbnail but when I apply it to the object it's entirely grey and doesn't show the green/grey color it's supposed to be. I'm new to blender and I'm not sure what I did wrong, and i'm not sure if this is an error I've done within blender or an error within unity. Here is a screen shot of unity the texture is highlighted in the assets, and the color my object is is the color it produces instead of the green/grey.

cssg02
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