So i am working on a little funproject. Everything seemed fine in the preview, but than the render turned out quite strange. I should further explain. Those object´s which turned ok are ones that actually are seperate. The ground mesh is a subdivided plane with some downwards extruded squares. It has the same material as everything else (except the lights). Why is it white and glitchy in the render?
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it is called z-fighting. Follow the link of RayMairlot to solve the issue. You most likely have a second ground plane in your scene, that is invisible for viewport rendering but visible for final rendering. – yann Jan 04 '18 at 17:31
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Recalcuate the normals https://blender.stackexchange.com/a/12174/2217. – David Jan 04 '18 at 18:13
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It actually was a hidden plane. Should have checked that. Won´t happen again! – Irenäus Blaszkiewicz Jan 04 '18 at 22:09

