After using either boolean, knife project or something, how can I change the mesh to keep it as clean quads rather than having alot of ngons, which results in terrible geometry after applying a subsurface modifier in high poly models.
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1Never use Booleans to begin with, see https://blender.stackexchange.com/questions/85139/making-a-hexagon-from-four-sided-face and use proper topology – Duarte Farrajota Ramos Jan 06 '18 at 01:51
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To cut a circle use the looptools addon like in this link: https://blender.stackexchange.com/questions/45824/arrange-selected-vertices-in-a-circle – Jan 06 '18 at 03:09
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Maybe related: https://blender.stackexchange.com/questions/51233/how-to-make-a-perforated-plate/51243#51243 and: https://blender.stackexchange.com/questions/7928/how-would-you-cut-a-shape-out-of-an-object-using-another-object/7932#7932 – Jan 06 '18 at 03:11