Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

Materials are used to define the way an object looks when rendered, and how the render engine will calculate the way light interacts with an object.

Blender Internal (BI)

The Blender Internal render engine has four main different ways to render an object, as a Surface, Wire, Volume, or Halo.
The default setting is Surface, which has many properties such as:

  • Specular reflection

  • Light Emission

  • Z Transparency and Raytraced refraction

  • Raytraced reflection

  • Subsurface Scattering (SSS)

  • Strand rendering

There are two ways to create materials for BI, with the Materials Panel in the Properties Editor, or with the Material Nodes system.

Cycles

Cycles uses a system of Shaders to create materials, with the ability to Mix and Add these and interact with other nodes.
A list of the Cycles Shader Nodes:

  • Mix

  • Add

  • Diffuse BSDF (Bidirectional Scattering Distribution Function)

  • Glossy BSDF

  • Transparent BSDF

  • Refraction BSDF

  • Glass BSDF

  • Translucent BSDF

  • Anisotropic BSDF

  • Velvet BSDF

  • Toon BSDF

  • Principled BSDF

  • Subsurface Scattering BSSRDF

  • Emission

  • Background

  • Ambient Occlusion

  • Holdout

  • Principled Volume

  • Principled Hair

Cycles uses a more node based material system than BI, for example unlike BI materials, while you can edit Cycles materials in the Properties Editor > Materials Panel, doing so will actually create the proper nodes for your material (Where in BI material nodes are disabled by default)

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Copy material to another object?

I saw a video where the person copied a material from one object to another (Cycles). How can I accomplish this?
EvilAsuratos
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Any good free materials libraries online?

I'm wondering if there's any addons or online libraries of materials I can download. I've found one called online_mat_lib, but then discovered it was from 2008 and thought by now something like that might already be integrated into Blender.
Leif
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Can I delete all materials of all objects in a scene quickly?

Is there a quick way to delete all materials in the scene? I have a scene containing 20+ materials and all linked to objects. I'd like to remove all the materials from my blender file.
ikel
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How can I make a copy of a material?

I want to create a new material based on an existing material. For that a need a copy of the existing material as a starting point. How can I make such a copy?
Steven
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Star Trek: Impulse Engine Material in Blender

For those of you who are not familiar with which part of the Enterprise is the Impulse Engines, it's the red parts: Google Images The photo doesn't display it great, but it should help get the point across. The Impulse Engines are a multiple squat…
Shady Puck
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Coloring an Ocean

How do I color & texture a Plane with the Ocean Modifier? I first create a Plane, then I 'Add Modifier' and choose 'Ocean' I now want to make the surface look like an ocean but don't know how. I then animate the Ocean. WFR
WFR
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How do I make a procedural swirl texture?

How do I swirl a procedural texture to get a result similar to this?
Joseph Groves
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Glass render problem

I am trying to render a lightbulb in cycles. I am still very new to this, but I cannot get the material correct and it is bugging me. I have the IOR at 1.5. I also set the film to transparent, but that is not showing up either. I would like it to…
Greg Klein
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How do I create the left to right CRT refresh effect with material nodes?

I want to create the CRT refreshing effect as shown in the GIF: Now how do I do that?
Zoroark
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Is there a way to see thumbnails of all the materials in a scene?

As someone who comes from a Maya background, I got quite used to being able to open Maya's Hypershade window and see all the materials in my scene at a glance. However, in Blender it seems that the materials tab only shows materials that are…
MrFlamey
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Making glass Orbs with effects inside

Does anyone know how this type of an orb could be created using Blender? I've tried using Glass material with an invisible Emission object inside that would emit tiny spheres but without an Environment it looks weird and very bleak. No matter what…
Creative Magic
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Why are materials linked to meshes by default?

Over the years I've discovered that I've had much more trouble with scenes where materials were linked to the Mesh Data. This is Blender's default. Then I'll go through the arduous task of re-linking the same material(s) to the Object Data instead.…
Wray Bowling
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Emission shader that glows on the center of the object and is dark on the edges

I was wondering how to make an emitting material that glows on the inside and has the edges darkened. So far I've only achieved an inverted version of what I want by mixing Emission shader and Fresnel.
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How to merge around 300+ duplicate materials?

I just made a scene with a city made of mostly identical skyscrapers. I did that by copying and pasting. Then I joined all of them with Ctrl+J, but now I can't undo the join and I have got around 300+ glass and wall materials in one obj. My question…
laundmo
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How can I apply some material included in a node-pack library?

I am new to Blender. How can I apply some material included in a node-pack library?
user1468
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