Questions tagged [shape-keys]

Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and Absolute.

Shape keys are used to deform objects into new shapes for animation. In other terminology, shape keys may be called “morph targets” or “blend shapes”.

The most popular use cases for shape keys are in character facial animation and in tweaking and refining a skeletal rig. They are particularly useful for modeling organic soft parts and muscles where there is a need for more control over the resulting shape than what can be achieved with combination of rotation and scale.

Shape keys can be applied on object types with vertices like mesh, curve, surface and lattice.


See more information at the Blender Manual

710 questions
11
votes
3 answers

Is it possible to create duplicates of a mesh, that can be deformed and used as blendshape targets?

As the title says, is it possible to create duplicates of a mesh, that can be deformed and used as blendshape targets in blender? like this: edit: Here is a nifty little script to deform the base into the target shape...you can save it as a shape…
knekke
  • 1,331
  • 2
  • 15
  • 33
9
votes
5 answers

Can I fix broken shape keys after editing basis?

I edited my mesh changing the number of vertices after adding shapekeys, and it get totally messed up when the shapekeys are on. Is there a way to solve this problem without remake the shapekeys all again!?
Hicky8
  • 279
  • 1
  • 2
  • 10
6
votes
1 answer

Why does mesh shrink when using shape keys?

This is the first time I've used shape keys, but from what I understand they should be pretty straightforward. I have the Basis key and I've added an Arms_up shape key, see mesh examples below: Basis shape key Arms_up shape key The problem I have,…
Neil
  • 1,976
  • 5
  • 28
  • 42
5
votes
1 answer

How do I delete one single shape key?

So I added a shape key, but later I had no use for it so I decided to delete it. So I went to the Blender wiki and read the shape key article, which clearly stated "The "X" button: It allows you to delete the current key". So i did exactly that, but…
Olibrot
  • 131
  • 1
  • 1
  • 5
4
votes
1 answer

Issue with shape key making

So I've been trying to make some shape keys involving the lips of my character's head. However, when I attempted to do so using proportional editing-smooth, I'm encountering an issue: If I try to move the upper lip only, the lower lips move along…
4
votes
1 answer

Shape key morphing between two meshes with different vertices

I am attempting to morph between a base shape and another version of that same shape, however the second version has a few more vertices. Does anyone know of any scripts that could get around this? or a different method of morphing one shape into…
PFunkus
  • 41
  • 1
  • 4
4
votes
0 answers

How to activate shape key by proximity of another object?

Like when you can use dynamic paint to apply displacement on certain parts of mesh and animate it like a brush stroke. My question is, whether you can activate a shape key the same way.
Cimo
  • 207
  • 1
  • 8
3
votes
0 answers

How do I Reset Timings on a set of absolute shape keys from python?

I have written some python to create a set of absolute shape keys: import bpy import bmesh import math def vert1For(u, t): return [ 0, u, 0] def vert2For(u, t, dTheta, z1): theta1 = dTheta * math.sin(t+u*0.4) return […
Mutant Bob
  • 9,243
  • 2
  • 29
  • 55
3
votes
1 answer

Is it possible to omit a vertex group from conforming to a shape key?

Is it possible to omit a vertex group from conforming to a shape key? I want to activate a shape key slider to change a mesh and have a selected vertex group stay in its basis position while the other verts around it conform to the shape key.
3
votes
1 answer

Blender Shapekeys heat map based on movement

This is a continuation of this question, and then this question, but now I'm onto the next step of the puzzle. To recap, I have two different skulls in Blender, that I created as .stl's in a program called 3dSlicer from real CT-Scan data. I started…
Joe Crozier
  • 341
  • 4
  • 14
3
votes
2 answers

Select vertices, which are affected by a shape key

Is it possible -- without using a previously defined vertex group -- to select those vertice, which are affected by a shape key? How?
user60781
2
votes
1 answer

Copy vertex shape key information to a different object

I have a face and an empty space behind the eyes (to render it in anime style), the connection between the eyes and the empty space has the same number of vertices and in the same positions, I made a shape key in the face to blink an eye, is there a…
Lilith
  • 35
  • 2
  • 4
2
votes
1 answer

How to fix shape keys after having used symmetrize on the basis shape key?

I used "symmetrize" on the basis key because at some point I lost symmetry. It messed up all the other shape keys. I thought when you select a full model and click symmetrize it would just restore symmetry but it seems like it duplicates half of the…
SRCP
  • 417
  • 5
  • 18
2
votes
0 answers

How to import a model as a shape key?

I want to make changes to a model on Zbrush then bring it back as a shape key on Blender. I won't be adding any geometry just changing the shape. EDIT: I tried what Mr Zak said but seems like there's something that changes when I export from Zbrush.…
SRCP
  • 417
  • 5
  • 18
2
votes
1 answer

How to make eyelids that close with a shape key?

My character is a cartoon so his eyes are larger than normal. I can make the shape key to close the eye but on the way down or up the eyeball penetrates through the eyelid. Is there no way to fix this without making two shape keys? This is what I…
SRCP
  • 417
  • 5
  • 18
1
2 3 4 5 6 7