I am trying to make a smoke simulation which includes colored smoke. I have tried changing the smoke color in the domain of the simulation, but the color in rendered view mode doesn't change from the default.
How can I change it?
Blend file:…
I am trying to simulate the smoke/dust from a scene from the latest Star-Wars trailer ("the rise of skywalker"): see attached trailer segment.
I also included a gif that shows what I got so far. The set-up is rather easy: I have an smoke emitter…
I am attempting to render an animation where the camera rotates around an object that is engulfed in flames. My goal is to have the camera rotate but for the flames to be immobile throughout.
Is this possible? I have seen tutorials where the flames…
I am trying to do a smoke/fire simulation. I can get "ignition" by setting the Start frame for the Smoke Cache bake. I want the fire to "go out" and the last generated smoke to still drift upwards. Think of a candle going out. The last of the…
I created an animation for Halloween and I want to add a wispy smoke effect to the eyes and mouth but the smoke stays inside the object.
Jack-o-lantern Animation
I am using a boolean modifier with an animated object to create the eyes & mouth, I…
I know how to control fire/smoke particles but flames and smoke always appear to be drifting upwards (i.e. positive global Z-axis) regardless.
I'm actually trying to create a sun-like fireball, i.e. I want the flames to emit outwards in all…
So I have installed a fresh copy of Blender 2.69. I launch it. Open a new project. Hit the space bar and type Quick Smoke. I select Quick Smoke.
On load of the Quick Smoke the Domain for Smoke is Solid Black and will render only as solid black. I…
It is possible to animate the emission of the smoke in smoke sim? I tried to insert keyframes in the fuelAmmount propierty in the flow object but it didn't work.
Thanks.
In this question I showed images of a smoke simulation with Flow Type = Fire and Flow Type = Fire+Smoke. It seems that these two flow types have very little difference in their effects on the simulation.
But I guess the developers had reasons to…
I am putting together a preset pack of different types of smoke simulations (explosions, candle flame, after burner, exhaust etc... )
I would like the user to be able to append any of the smoke scenes to their scene. The only problem is if their…
Situation
I created a fluid simulation of boiling water in a pot. Now I am trying to create photo realistic steam in blender. I want to show the steam rising up from the pot. Here you can see what I had in mind (only a picture; I want an actual…
I need this for an animation. I tried using a smoke simulator, but the flames rise upwards and that's not what I was aiming for. I want the flames to maintain the vorticity but still stick close to the surface.
Can anyone help me out here?
Update:…
In Blender is possible to take a certain frame of smoke simulation and use as a initial simulation frame, in Maya it was possible but seems in Blender I can not find a good solution, for example I want to add smoke effect on a motion-tracked car,…