I started sculpting a mesh and noticed I wasn't in Cycles. After switching, the object no longer appears in the final render or in Render View. The object shows up just fine in the other 3D view options.
Things I have checked: - The object is selected for viewing in the Outliner. - The shaders are linked to the Material Output and Alpha is set to 1. - Viewed by camera in cycles is checked in the Object tab.
If anyone knows a solution to this issue or the reason behind it, the info would be greatly appreciated.
Update: Image as requested. Camera is checked and in position. Shader and Texture Nodes Connected to Object's Material Output. 3 Point lighting using soft hemi's. All objects (even lamps currently, sigh) are on same layer.
