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https://cdn.discordapp.com/attachments/191625599176015873/415621667432300545/unknown.png This is my current model for a health charger in Garry's Mod however the poly count for it is Verts:833,385| Faces: 831,002| Tris:1,662832 its too big to import into the source engine with all those polys (I get a crowbar error). The reason why I cant use decimate is because the mesh screws up before getting a reasonable poly count

  • the link to the picture is broken. please only upload pictures through SE built in image upload button. – David Feb 21 '18 at 00:10

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You'll probabably have to do retopology and then bake the normal information into the low poly one, in case you don't know what I'm talking just google "Bake in blender high poly to low poly" or something of the sort and you'll find plenty of tutorials on how to do it Also you could always do this too: Youtube link

  • Is there any way to do the same thing with less effort or rather automatically? – Vampire Cookie Feb 20 '18 at 22:15
  • I dont think so, that's something that everyone that does sculpting would be all over it but I dont think there's other way, also once you get used to it you can do it rather quickly –  Feb 20 '18 at 22:17