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I create an animation with a plane is transforming to a sphere by using the method describing by @leon-cheung in this topic.

enter image description here

I want to apply the two modifiers (Bend in Simple Deform) as shape key but the result is not indentic.

enter image description here

It seems that it is the second modifier which is the problem.

There are no problem if I use only one modifier with an angle less than 180°.

Is there a way to have the same result (animation transforming plane to sphere ) by using shape keys?

This is the file about my question :

pren ommes
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    A shape key holds a vertex's distance relative to the base position. The second shape key is moving vertices a distance from the base not from the second shapekeys position. You can make the second shape use the first as it's base. Above value, you have a relative option, try disabling this so that a shapekey uses absolute positions. I expect that would lead to one key being modifier one and one shapekey being a combination of both deforms. – sambler Feb 25 '18 at 15:58
  • thank you @sambler for your help but I can't obtain a sphere with this method . It is like as to obtain a sphere we 'll have to Apply these two Modifiers at the same time but it is not possible ! – pren ommes Feb 25 '18 at 18:27
  • Does the .blend linked in that answer work for you? – gandalf3 Feb 25 '18 at 21:00
  • @gandalf3 I don't understand, what answer are you referring to? Is it this file https://drive.google.com/file/d/0B1ojv5B6Lb-3TjhLUWc0eTlHMXc ? If so that yes this file works for me. I added a file where there is my problem : https://blend-exchange.giantcowfilms.com/b/4588/ – pren ommes Feb 26 '18 at 21:25
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    Try creating the sphere like this: https://blender.stackexchange.com/a/13927/1853 –  Feb 26 '18 at 22:16
  • Thank you @cegaton , this method works ,it is not as good as by using modifier but it works ! If anybody comes up with something better, I'd be very happy to know this method ! – pren ommes Feb 26 '18 at 22:49
  • There is a solution by using 2 (or more for best results) shapekeys named "Join as shape" between the first plane with modifiers and a second plane copy of the first without modifier. And then modify the F-curves in Graph Editor to have a smooth transition. You can see this solution here. – pren ommes Feb 27 '18 at 01:27

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