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I have a scene of nature with grass (particles), trees (sapling and particles) and I want to export the scene to mesh files (obj, ply or similar) with corresponding color value. Here are some problems that I have:

  • grass particle cannot be exported
  • the leaves (modeled as planar object with alpha-powered texture) are all exported as rectangles. I want them to be planes but with shapes of leaves
  • the color are not matched, the trees are all green?
  • I also want to export the corresponding pass index of each object as well
AugLe
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  • You can't really expect a texture based leaf to export as geometry. – Duarte Farrajota Ramos Mar 06 '18 at 19:12
  • I kinda expect the same thing. Do you have any idea to work around? Maybe I should ask another question on how to cut a plane into a leaf-shape given a leaf image with alpha channel? – AugLe Mar 07 '18 at 21:16
  • Maybe you should search first, in all likelihood someone as already asked it before https://blender.stackexchange.com/questions/16516/is-it-possible-to-give-a-texture-thickness or https://blender.stackexchange.com/questions/23411/make-a-png-into-a-mesh and https://blender.stackexchange.com/questions/52563/how-do-i-turn-my-png-image-into-a-mesh-object – Duarte Farrajota Ramos Mar 08 '18 at 01:09

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