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I am inspired by an image from a recent question here. I couldn't figure out how to model (Maybe texture) the look and feel of sharp glass edges around a spherical shape and SubSurf.

Ref image

Dontwalk
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    You can set creases on the edges that you need to be sharp. Related: https://blender.stackexchange.com/questions/63770/subsurf-modifier-rounding-sharp-edges and https://blender.stackexchange.com/questions/734/how-to-smooth-shade-an-object-while-retaining-hard-edges/735#735. Also: https://blender.stackexchange.com/questions/23885/how-to-keep-sharp-points-using-subdivison-surface –  Mar 07 '18 at 06:17

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A quick example

To make glass just model it to how u want it to look, try and keep it as random as u can. enter image description here

Then just add a glass material https://www.youtube.com/watch?v=yRRN7yzPNQI btw your glass should look way better if u follow the tutorial i just added the material without doing anything to it in the photo below enter image description here

Also if u dont want to use cycles u can just turn down the transparency (alpha) as ive done here https://sketchfab.com/models/177e494fdada4b64b02acf041ae8cfdd enter image description here

Edit: Something like this? enter image description here

user34162
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