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I just wanted to know if it was possible to apply a different material to every face. So if a model has 200 faces there is 200 materials. I could do this the manual way but I would rather not.

Thanks for the help

user34162
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  • So you have 200 different materials and you want to assign them? Random? – Carlo Mar 11 '18 at 03:44
  • Yeah, that’s fine as long as each face has its own material – user34162 Mar 11 '18 at 03:46
  • It should be possible, but if not manually, you'll need a python script to automate this task.But you added the "texturing" tag, so if you just wish to set a different texture to each face, you could do this with a "simple" UVmap. – m.ardito Mar 11 '18 at 08:12
  • Any idea how I can achieve that? Link would help as well – user34162 Mar 11 '18 at 08:13
  • see my updated comment above, but to learn scripting, start here https://docs.blender.org/manual/en/dev/advanced/scripting/index.html, then see also https://wiki.blender.org/index.php/Dev:Py/Scripts/Cookbook/Materials/Multiple_Materials – m.ardito Mar 11 '18 at 08:15
  • This answer creates a material for every face. – sambler Nov 03 '19 at 06:41

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