How would one create an animated displacement that could loop seamlessly? In other words, the end of the animation needs to be able to loop to the beginning without a noticeable skip or jump.
The below GIF demonstrates my problem:

See how you can tell when it's transitioning between the last and first frames? That's what I want to avoid.
The method I used to make that animation was to displace a sphere of liquid with a turbulence force field. I am going to assume that it's not possible to create the effect I'm looking for with that approach, and so long as it creates a similar visaual look as the above animation, any methods are good.
In other words, I don't care wether or not I stick to a fluid simulation, so anything works even if it uses shape keys or scripting instead of a turbulence field with a fluid sim.
Thanks in advance!!



Instead of displacing the plane, i would have displaced a sphere.
– PHEDev May 21 '18 at 07:26