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I tried applying a boolean modifier so I could make some holes inside a mesh, but the result was horrible shading. I've tried smooth lighting and an edge split modifier with sharp edges, but still nothing so far. I even added a new knife cut near the ends so it wouldn't be as noticeable. It's really bugging me, please help! Split concave edges just made a bunch of triangles with even worse shading. Boolean shading problemBoolean shading problem 2Edit mode

closeupwireframe

Dan
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Try selecting your entire mesh in edit mode and hit [ctrl + n] to recalculate normals. This should fix the shading..

MooKorea
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  • Already tried that like a million times, and it didn't work. These are not messy normal shadows, these are concave faces shadows – Dan Mar 22 '18 at 07:22