Below is my Logic editor of this problem. I have my armature always playing a walk action, then when it collides with a property called "Player," it is supposed to play a die animation. (It is an enemy :) I have set priorities, but right now when "Player" collides with it, my armature just plain stops. Any ideas? Thanks!
P.S. Tell me if I need to add more screenshots. :D
If there is any other way to accomplish the animations correctly, I would love that as well.


Maybe this article might help you https://www.pluralsight.com/blog/film-games/unreal-engine-4-vs-unity-game-engine-best
– Quacksilber Apr 28 '18 at 20:31