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I'm making an intro with music, and I have objects that need to move with the music. It's not on the beat, slightly random, so I can't use regular intervals. Is there a way to do this? I'm not sure if you can use a similar method to lip syncing. Any help greatly appreciated!

gandalf3
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DragonHeart
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1 Answers1

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You can bake sounds to fcurves:

  1. Insert a keyframe (I) on the transform channel you want to be controlled by the sound (e.g. Z scale).

  2. In the Graph editor, press Key > Bake sound to fcurves and navigate to a sound file. Optionally change the import settings at the bottom of the tool shelf in the file manager:

    enter image description here

  3. Press enter.

Now that channel will change according to the baked fcurve.

enter image description here

gandalf3
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    On Blender version 3.6.5 this option can be found in the "Channel" menu next to the "Key" menu – Aistis Dec 17 '23 at 12:50