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Hi blender stack exchange, I've encountered this problem at work, where I try to make the pattern a metallic color, that should reflect the light on it, but instead it just lighten up the texture color. I've worked a little with the speccular mapping of the model, because I found some tutorials on youtube about it, but it seems like it isnt the way to solve this problem.

Does anyone know how to fix this problem? enter image description here

My specc-map: enter image description here

Blenderman
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  • Look at real objects and see how they behave in real life.

    Reflective objects will reflect the environment, and hence will look like the color of whatever is being reflected.

    Metallic materials can have coloring on the reflection (normally the same base color). Dielectric objects will not.

    Think of the setting for metallic in the BSDF as an on of switch. Either your object is metallic or dielectric. It is unlikely that is 0.4 metalic.

    –  Apr 03 '18 at 14:35
  • Somehow related: https://blender.stackexchange.com/questions/48659/why-does-an-object-with-a-glossy-shader-render-in-black/50576#50576 –  Apr 03 '18 at 14:37
  • Watch https://www.youtube.com/watch?v=4H5W6C_Mbck –  Apr 03 '18 at 14:40

1 Answers1

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The best way to test metallic or mirror reflections is to have something to reflect. Perhaps the material IS reflecting correctly.

Use an HDRI environment or other method to create a known environment with light sources, colors, etc. Then you can better judge if the material is behaving correctly to metallic shaders.

Bfoot
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  • True, the problem with the project is that the only thing I am allowed to reflect in the pot, is the light :/

    I got this reference photo: https://imgur.com/R9FThXJ

    – Blenderman Apr 04 '18 at 07:48
  • Well in your example above, the light appears to be reflective, but I can't really tell. The HDRI would help you to be sure you are getting metallic reflections. In the image you show https://imgur.com/R9FThXJ it also appears to just lighten the colors. Perhaps what you like about the reflection is the bloom in the shiny areas. You can achieve that in post processing. – Bfoot Apr 04 '18 at 21:12
  • Thanks for the response! I've bought Pro-Lighting: Studio now, which helps A LOT! :D – Blenderman Apr 05 '18 at 10:57