I am a new in Blender. I am creating a house and collided with problem. I created 2 windows. The first window is ok but the stranger things are happenning with the light of the second window.
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B.Akulin
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2Welcome to Blender.SE. You should provide more information about your scene setup in order to receive a good aswer. What is exactly your light setup? Is there any modifier on the wall object? What are the picture showing? Is it the same window at different levels of zoom? – Carlo Apr 07 '18 at 10:20
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On the first picture light dont pass thought window, the second - probably everything is fine, the third - there are obvious distortions. No modifier on the wall object. It is the same object under the different angles of view in render mode. – B.Akulin Apr 07 '18 at 10:52
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Maybe i solve my problem. In the settings of material i change the IOR to 1.000 and the light looks fine. – B.Akulin Apr 07 '18 at 10:57
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2Most likely you have negatively scaled one of the windows, resulting in the normals being flipped. Go into Edit mode, select all, Recalculate or Flip Normals and see if that helps. – Rich Sedman Apr 07 '18 at 11:05
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P.S. I forgot to explain. In the windows i delete the faces and add the planes, in this planes i set up material to glass and then change the IOR parameter. – B.Akulin Apr 07 '18 at 11:07
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1I can double Rich Sedman's comment and add that your windows glass should have thickness. Not only are your normals probably the wrong way, but most importantly the whole room is filled with glass, because you didn't end the windows face. – Jaroslav Jerryno Novotny Apr 07 '18 at 12:07
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Yeah, i think its all because of thickness. Thank you all! – B.Akulin Apr 07 '18 at 13:14
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@B.Akulin Glad you seem to have resolved it. Please add an answer explaining what you needed to change so that others can learn from your experience. – Rich Sedman Apr 07 '18 at 14:34
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Possible duplicate of: How to illuminate the darkness inside glass objects in Cycles? – Apr 07 '18 at 15:49
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I helped to add a thickness to my window since I made a window from plane. Also i helped to change paramert IOR to 1.000. Maybe normals were flipped too.
B.Akulin
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1Changing the refraction will not make the glass be realistic anymore. Please read the following link: How to illuminate the darkness inside glass objects in Cycles? and https://blender.stackexchange.com/questions/10434 to understand the problem and a solution that keeps the correct IOR. Also glass needs some thickness. Read: https://blender.stackexchange.com/questions/90510/only-reflection-from-one-side-of-glass-material/90526#90526 – Apr 07 '18 at 15:48
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Your normals could be flipped.. incase that's what you have to fix ...Consider selecting all faces in Edit Mode and Press CTRL+N on your Keyboard. Hope this would fix
Aboodi
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