Whenever I try to bake a Ambient Occlusion map (no matter the scale), I get a noisy result (like that of a TV set with bad reception). Is there anyway to fix this??
This is a AO Bake of an object i'm working on, yet when I baked it at 2048x2048, the AO was very noisy/grainy.
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http://i.stack.imgur.com/18xjP.png UV in full resolution. – Starius May 24 '14 at 10:56
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Related: http://blender.stackexchange.com/q/4980/599 – gandalf3 Jul 29 '14 at 00:43
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That's probably because a low number of samples. Cycles uses samples to render and to bake. Turn up your samples in the Properties window under the Samples heading.
rioforce
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Ohh!!! I didn't know sampling still effected baking! awesome! thank you! – Starius May 24 '14 at 19:55
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4No problem! If this answered your question, please mark it as the answer on the left. ;) – rioforce May 24 '14 at 20:00
