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I imported this model from Maya, though the mesh is still "Weird" in Maya. I'm unaware of the issue. The hand mesh I used has this shading problem, it also messes up the AO bake I try to do. Though I'm using smooth shading the flat shading shows the problem I suppose. How can I fix this?

[Image of this][[enter image description here]2

User
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  • Possibly related https://blender.stackexchange.com/questions/52492/auto-smooth-shading-of-old-file/ – Duarte Farrajota Ramos Apr 19 '18 at 05:26
  • As was imported need to clear custom split normals that were likely added, otherwise auto-smooth. – Timaroberts Apr 19 '18 at 05:28
  • Thank you @Timaroberts that fixed it! I'm happy that this annoying issue is fixed finally. Clearing custom split normals, is that something I should normally do when importing models? – User Apr 19 '18 at 05:33

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