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I'm in cycles render. In "add modifier", I clicked on "convert", to transform the hair particle system into a mesh. The new mesh shows in the solid viewport shading, but not in the other render (texture, material, rendered) viewports. I assigned a material, but it doesn't show. What am I missing?

1 Answers1

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It's because there are no faces to show, just edges and vertices. Select your converted hair and press Alt + C and select convert to: Mesh to curve.

Then in curve option go to Geometry tab, find bevel and add depth to the curve.

The disadvantage of this method is that the tip and the root are the same width.

enter image description here

Duarte Farrajota Ramos
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Johan Apes
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    You can adjust tip and root width with either a Taper Object or using Curve Radius property https://blender.stackexchange.com/questions/58564/curve-bevel-function-scale – Duarte Farrajota Ramos Apr 19 '18 at 17:11