I've been struggling to render an interior scene (pic below), which I don't think is very complex, around 2,5M of vertices. As I had many problems running out of memory, I had to do some optimisations, this is what I've done:
- Render with the CPU (It would take 50 hours)
- Get rid of a couple
Adaptive Subdivisionand use regular Normal Maps. Now I only use it for the carpet. - Reduce some levels of most of the
Subdivision modifiersin some secondary objects. - Use 1K textures instead of 3k for most objects.
- Decrease the resolution to 1980x1250px.
With these tweakings I managed to reduce the poly count to 1,7M and, most importantly, to render the entire scene using around 4GB (I have a 1060 6GB, so there's no much room).
I tried to increase the resolution to see how much I can get, so I've tried to increase it by just 15%. When starting, the memory usage is higher but no errors, it's still below 4.7GB which It's the limit for my graphics card. But when it reaches a specific tile the memory usage increases to... 22GB!
Why does increasing the resolution this little produce a huge difference?
This is the scene:
And here's the screenshot of the error:
The .blend file is(90MB)
I've uploaded it to Dropbox, here's the link.
Thanks in advance,

