1

I've got a problem where some imported objects are lit from the wrong direction. See center object below. Normals are ok. I assume there's some sort of transform linked to the object, but I can't see how or where to reset it.

Any tips much appreciated.

Steve
  • 11
  • 1
  • Try https://blender.stackexchange.com/questions/76513/strange-black-shading-cannot-fully-light-mesh-cycles – Mr Zak Apr 30 '18 at 10:25

1 Answers1

1

Fixed: Face and vertex normals were okay. However, Blender tries to auto generate vertex-per-face normals and get all mixed up. Once you turn this off, all works just fine. Thanks to this post for the solution: How to unify face and vertex normals enter image description here

Steve
  • 11
  • 1