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I have one blender save file that is basically just a render scene where I bake renders of models so they all have the same lighting and orientation. Naturally i accumulate a lot of textures over time and wanted to know if there is an easy was to instantly remove all unused textures at once.

I know i can delete all materials with one click, but the textures stay behind. I also know how i can delete textures one by one, but that takes too long.

Is there even a way to effectively delete all textures that are not used at once? I'd even be happy if i could delete all textures, even if they were used.

MrFunreal
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  • This question has a solution with a python script, I'm not sure if there's another way to do it. https://blender.stackexchange.com/questions/13849/delete-all-unused-textures-from-blender-using-python – moarorleslie May 01 '18 at 18:46
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    You can purge orphaned data in the outliner, this is a two step process, removing materials leaves images orphaned which can then be purged. – sambler May 01 '18 at 19:42
  • @ScottMilner I was talking about textures, not materials. But the outliner option worked. Thank you sambler. – MrFunreal May 02 '18 at 20:54
  • @MrFunreal Both unused textures and materials (and all unused datablocks) are removed the same way – Scott Milner May 02 '18 at 20:56
  • @ScottMilner While that answer is applicable, This technically isn't a duplicate. One is about Textures and the other is about materials. – GiantCowFilms May 04 '18 at 00:12
  • The way suggested in that discussion is about unlinking materials, saving and reopening. that works FOR MATERIALS. The textures however stay behind, i already stated that. anyways. my problem has been solved by going to the orphan data tab and doing it via that. – MrFunreal May 04 '18 at 10:13

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