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I am trying to carve out some wear lines on a bullet, from where the barrel of a gun would cut into the metal. I am using a boolean modifier on the bullet, set to difference.

It cuts into the object ok, with the striations / wear lines in the right place, but the bullet is now hollow inside. Is there a better method to achieve something like this?

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EDIT: Hollow effect appears when boolean object is close to flat end of bullet.

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BlueHelmet
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1 Answers1

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Ok, it turned out to be an issue with the original object being non-manifold on the example I posted.

When I replaced it with a simple torus (which was manifold) the error occurred again because there was accidentally an edge split modifier as well. When I moved boolean above the edge split, in the modifier panel, the hollow look disappeared.

BlueHelmet
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