Is it possible to set some rotation values to Blender GUI corresponding object fields (or any other like location or scale) without actually applying them to the object itself, like some sort of "offset"?
I mean I have script that set some objects to scene, rotate them right but writes its values as (0,0,0) instead of their real rotation values (but I know those real values myself so I could set them BUT without changing object actual rotation)...like let's say object rotation value is 0 but I want to be represented and set visually in Blender rotation fields as 90 - is something like this possible, please?
P.S.: I NEED SCRIPT BASED ANSWERS ONLY