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I have textured my object in Quixel and have an opacity map due to a portion of this object being glass. The issue is that when I try to use the opacity map my entire object has transparency and not just the glass. Could someone please show me a node set up (using principled shader) with an opacity map included?

  • Related https://blender.stackexchange.com/questions/55232/how-to-properly-hook-up-various-maps-types-together-in-cycles – Duarte Farrajota Ramos May 29 '18 at 19:02
  • Related: https://blender.stackexchange.com/questions/46424/add-a-transparent-image-on-top-of-a-material/46447#46447 –  May 29 '18 at 20:15
  • This is not a duplicate. The article suggested has the opacity plugged into the base color, so where do I plug in my diffuse map? – IMaJEDIe May 31 '18 at 01:41
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    Please use the [edit] link at the bottom of your question (https://i.stack.imgur.com/lXFuK.png) and update your question with information. Add images that illustrate what you have so far and how it is not working for you. –  May 31 '18 at 04:18

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